Lewis & Clark: The Expedition
Lewis & Clark: The Expedition
On November 30, 1803, the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers – Meriwether Lewis and William Clark – to discover this huge terra incognita.
Lewis & Clark is a board game in which each player manages an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. Each one has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. He has to cleverly manage his characters and also the resources he finds along the way. Beware, sometimes frugality is better than abundance.
Lewis & Clark features dual use cards. To be activated, one card must be combined with another one, which becomes unavailable for a while. Thus, players are faced with a constant dilemma: play a card or sacrifice it. During the game, each player acquires character cards that enlarge his hand, building a crew that gives him more options but it needs to be optimized as he will recycle his cards more slowly. This new "handbuilding" mechanism fits strongly with the historical background.
Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial.
Lewis & Clark is a board game in which each player manages an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. Each one has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. He has to cleverly manage his characters and also the resources he finds along the way. Beware, sometimes frugality is better than abundance.
Lewis & Clark features dual use cards. To be activated, one card must be combined with another one, which becomes unavailable for a while. Thus, players are faced with a constant dilemma: play a card or sacrifice it. During the game, each player acquires character cards that enlarge his hand, building a crew that gives him more options but it needs to be optimized as he will recycle his cards more slowly. This new "handbuilding" mechanism fits strongly with the historical background.
Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial.
Player Count
1
-
5
Playing Time
120
Age
14
Year Released
2013
Newest Review
Remote video URL
Other Videos
Podcasts Featuring this Game
TDT # 353 - Old TV Shows into Board Games
In this show, Tom and Eric take a look at Rogue Agent, Lewis and Clark, Celestial Rainbows, Quarriors: Light & Dark, Wooolf!, Capo dei Capi, Alien Hotshots, and Galactic Strike Force. Brian takes a look back at Upwards, Tom and Eric examine the Dice Tower Network's game of the month, Settlers of Catan, we have a Tale of Horror - and we end the show with our favorite old TV shows that we wish became board games!
TDT # 352 - Exploration Games
In this episode, we take a look at Lewis and Clark, Oneupmanship, Freedom: the Underground Railroad, Pairs, and Mice and Mystics: Heart of Glorm. We descend into yet another tale of horror, answer some questions, and finish up the show with our top ten exploration games!