Forge War
![](/sites/default/files/styles/original_medium/public/bgg_images/pic2296858.jpg?itok=VCaMagl_)
Forge War
In Forge War, players will take on the role of blacksmiths in a kingdom rife with marauding harpies, cursed dungeons and fire-breathing dragons. They are charged with gathering ore from the mines, purchasing weapon designs from the market and then using these resources to forge weapons for adventurers who will go on quests to fight back the ever-deepening darkness. If the adventurers are successful, they will return with more ore, money and other rewards with which players can invest back into their burgeoning weaponsmithing empire.
At its core, Forge War is a rewarding game of aggressive investment, which occurs through the acquisition of quests. Quest management becomes challenging for the player, however, because quests undertaken aren't completed immediately, but instead progress each turn and become more difficult. At specific time intervals, players will need to add more resources to their quests or face failure.
Gameplay cycles through three different phases in each round. The first phase consists of moving pieces around a hex grid to maximize resource production. The second phase is a market phase that features an action blocking mechanic to gain access to new weapon plans and other advantages. The final phase is the acquisition and management of quests, which are selected from a pool of available cards.
At its core, Forge War is a rewarding game of aggressive investment, which occurs through the acquisition of quests. Quest management becomes challenging for the player, however, because quests undertaken aren't completed immediately, but instead progress each turn and become more difficult. At specific time intervals, players will need to add more resources to their quests or face failure.
Gameplay cycles through three different phases in each round. The first phase consists of moving pieces around a hex grid to maximize resource production. The second phase is a market phase that features an action blocking mechanic to gain access to new weapon plans and other advantages. The final phase is the acquisition and management of quests, which are selected from a pool of available cards.
Player Count
1
-
4
Playing Time
60
-
180
Age
12
Year Released
2015
Newest Review
Remote video URL
Other Videos
Podcasts Featuring this Game
![](/sites/default/files/podcast_logos//the_dice_tower_logo.jpg)
TDT # 408 - Restaurant Games
In this show, we talk about Frontier Stations, Traders of Osaka, Dominion Adventures, Dark Seas, Ars Alchimea, and Forge War. We answer questions including our opinions on "takebacks" and choosing roles. Finally, we end the episode with our top ten games to play at a restaurant.