On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.
All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.
Ryan takes a look at this popular strategy game from Asmodee
Barry takes a look at the very popular game Splendor
Tom Vasel takes a look at the board game Splendor.
TDT # 363 - To the South Pole!
In this episode, we take a look at Shadowrun Crossfire, Russian Railroads, Roads and Boats, Battle Sheep and more! We discuss the Dice Tower Convention 3, point out Tom's glaring error, and talk about the future of the show. Finally, we talk about what games to take with you to the South Pole!
TDT # 360 - A Minute to Learn, a Lifetime to Master
In this show, we take a look at Kaosball, Lost Valley, Jupiter Rescue, Splendor, Starship Catan, and Zimbbos. We answer questions about lending out our games and playing competitvely, and end the show with our top ten games that "take a minute to learn and a lifetime to master".
TDT # 355 - Ridiculous Rules
In this show, we are joined by Brad Talton from Level 99 Games, and proceed to talk about Polar Derby, There’s A Moose In The House, the X-wing Rebel Transport, Ruse, Boss Monster, Android Netrunner: Honor and Profit, and Splendor. We start a new game show, listen to a tale of Horror, learn how to win at rock-paper-scissors, hear about the Gathering of Friends, and answer a pile of questions! Whew! Finally, we end the show with ridiculous rules found in rulebooks.
TDT # 351 - Dealing with the Mockers
In this show, we review Clash of Cultures, Eight Minute Empire Legends, Common Ground, Damage Report, and Splendor - while Eric gets angry at a game. Geoff analyzes Werewolf, Mark talks about Adepticon, we talk about Origins and much, much more! We end the show talking about how to deal with those who make fun of our hobby.