Tichu
Tichu
The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination — single card, pair of cards, sequence of pairs, full house, etc. — or pass. If play passes all the way back to the player who laid the top cards, they win the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.
The last player out in a round gives all the cards they won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses — but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to playing any card. This indicates that the player thinks they can empty their hand first this round; if they do so, their team scores 100 points, and if not, their team instead loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only their first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).
The first team to 1,000 points wins.
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Podcasts Featuring this Game
TDT # 394 - All about Catan
In this show, we talk about Five Tribes, Xia, Krosmaster Junior, Mystery Rummy # 5 - Escape from Alcatraz, X-com, and Pressure Cooker. We are joined by a host of contributors offering strategy, Christmas gaming, old games, and how to build a game group. We have a tale of amazement and one of horror, and bring back gaming stererotypes! Finally, we end the show with our favorite ways to play Catan.
TDT # 392 - Best Dice in Board Games
In this show, we talk about Empire Engine, Artificium, Kings of Israel, Robot Turtles, Cthulhu Wars, Hyperborea, Pints of Blood, and Dogs of War. We have a tale of horror and of amazement, Mark talks about his kids, Mary about Tichu strategy, and Brian about Mancala. Tom discusses why the Dice Tower is about games, but especially the people who play them; and we end the show with our favorite dice found in games.
TDT # 105: Top Ten Card Games
In this episode, Greg talks about the International Gaming Awards, Geoff talks about the psychology of reviews, and Mary praises Tichu. Moritz and Paul discuss the finer points of gaming, and we have a review of Lock and Load. Ted discusses GenCon, and we field a few questions (and a couple's quarrel!) Finally - Greg, Sam, and Tom give their top ten card games.