Race for the Galaxy
Race for the Galaxy
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.
At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to them. But bonuses may also be acquired through developments, so you must be aware when another player also takes advantage of your choice of role.
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Podcasts Featuring this Game
TDT # 262 - Lunchtimes games
In this episode, we take a look at our top ten "lunchtime" games, games that can be played and set up during a lunch break at work. We also talk about some recently played games, answer some questions, and then have a few guests show up with a surprise announcement!
TDT # 246 - Best of 1997 (15 Years Ago)
In this episode, we are joined by Seth Jaffee, designer of Eminent Domain, and Steve Buonocore, head of Stronghold Games. We have a showdown between Eminent Domain, Core Worlds, and Race for the Galaxy, and also answer a few listener questions. We end the show with our top ten games from 1997 - a look back at fifteen years ago.
TDT # 156: Top 10 Enemies of Gaming
In this show, the Englesteins talk some more about their game design process, Moritz discusses solitaire gaming, and Giles and Mark show up with gaming goodness. We start a new question segment, talk about Arimaa, both the game and book, and discuss Attika. Brad concludes his interview, and we announce the top ten enemies of gaming!
TDT # 114: 2007 Year in Review
In this episode, the Dice Tower crew review the year 2007, talking about the biggest surprises, worst games, strangest games, biggest disappointments, most innovative games, best expansions, best party game, best gateway games, best kids games, and games with the best components. We discuss some of the biggest board game stories of the year - and end the show with our top ten games of 2007!