Acquire
Acquire
History of Acquire: This Sid Sackson classic has taken many different forms over the years depending on the publisher, yet the rules and game play have stayed the same. The 1966 version of the 3M bookshelf edition included rules for a 2-player variant. The original version is part of the 3M Bookshelf Series.
Many books and websites incorrectly list this as a 1962 publication as the 3M Company used previously copyrighted artwork when they released the game in 1964. 3M actually received the idea for the game of "Vacations" from Sid Sackson in May of 1963 and decided to take his idea and put it into artwork they had developed the year before for a game called "ACQUIRE." 3M's original game idea for a game called ACQUIRE must not have been very good so they decided to take Sid's idea of Vacations and put it into their concept of ACQUIRE. They released some limited test market games in 8 Midwestern U.S. cities in December of 1963 with a box that had a 1963 copyright. These games had Sid's original rules. When 3M released the mass market games in 1964, they had taken liberties with some of Sid's original ideas and changed some rules and game play to match their production desires. They released them with outer boxes that were copyrighted 1962 and inner boxes with rules that were dated 1963.
December 1963 - Test Market World Map Wood Tile Edition
1964 - Dated 1962/63 wood tiles, chipboard with plastic overlay & stocks with printed backs
1965 - Dated 1962/63 plastic tiles, chipboard with plastic overlay & stocks with printed backs (last edition made with printed backs until 1999)
1966 - Dated 1962/66 plastic tiles, chipboard with plastic overlay & non-wax coated stocks (Only edition with these stocks)
1968 - Dated 1968/66 plastic tiles, clear plastic board with paper underlay (Both 1966 inner box games have a lot of mixed parts)
1971 - Dated 1968/71 plastic tiles, yellow hard plastic board
1975 - 3M sells rights for game of ACQUIRE to the Avalon Hill Company
1976 - Dated 1976 plastic tiles, yellow hard plastic board, redesigned money, no inner box (This edition was also produced in 1977, 79, 81, 82, & 86)
1989 - Dated 1976 Gray box edition with new box artwork same contents as regular 1976 editions (This edition was also produced in 1992)
1995 - Dated 1995 Large box cardboard edition with chipboard board and tiles, Special Powers Variant Tiles inspired by German editions
1997 - Avalon Hill sells the rights to the game of ACQUIRE to Hasbro
1999 - Dated 1999 Large box with large plastic board and tiles, 3D company buildings, redesigned stocks & money, large info cards
2006 - Hasbro assigns rights for the game of ACQUIRE to their subsidiary, Wizards of the Coast
2006 - Lloyd's Rules of ACQUIRE are made public, two major rule changes that help to bring the balance of the game of ACQUIRE back to the intentions of Sid Sackson's original ideas
2008 - Dated 2008 cardboard edition with chipboard board & tiles, redesigned stocks & money
2016 - Dated 2016 The current affordable mass-market edition. It looks at first sight to be similar to previous modern editions, but has been criticised for the use of inferior design choices such as hard-to-read grey-on-grey embossed slots and the unusual tile fonts. It contains modified rules and a slightly smaller playing grid. Although these changes have been criticised for not ultimately improving upon Sackson's original design, they are generally regarded as not being too damaging to it.
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Podcasts Featuring this Game
TDT # 333 - How We've Changed
A ton of stuff in this episode, folks! We review Lords of War, Amerigo, Polis: Rise of the Hegemony, Tomorrow, Freedom, Cheaty Mages, and Steam Park. Brian takes a look back at Acquire, Bill at convention scheduling, Geoff at a most unusual dinner, Dexter and the Chief at King of Tokyo, Mark at ASL, James at Essen, and Roger at Kickstarter! Tom also reviews 19 games in 16 minutes, and we end the show talking about how we've changed since starting the Dice Tower.
TDT # 242 - Best of 2007 (Five Years ago)
In this show, Ryan takes a look at complexity and games, while we review Evo, Poseidon's Kingdom, and Flash Point. We answer a ton of listener questions, and end the show with our top ten games from five years ago - 2007.
TDT # 157: Top 10 Deduction Games
In this episode, Sam Healey reviews Revolution; and Tom and Eric review Railways of the World and 2 De Mayos. We have a showdown between Acquire and Union Pacific, and discuss recently played games. We talk about deduction games, with input from several contributors - ending the show with our top ten deduction games.