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262

In this episode, we take a look at our top ten "lunchtime" games, games that can be played and set up during a lunch break at work.  We also talk about some recently played games, answer some questions, and then have a few guests show up with a surprise announcement!

In this episode, we take a look at our top ten "lunchtime" games, games that can be played and set up during a lunch break at work.  We also talk about some recently played games, answer some questions, and then have a few guests show up with a surprise announcement!

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261

In this episode, Geoff talks about giant numbers, and Greg descends into Madness.  Mary talks about house rules, and Tom reviews Descent 2.0.  We stereotype gamers yet again, and then talk about how many moves ahead in a game we plan for.

In this episode, Geoff talks about giant numbers, and Greg descends into Madness.  Mary talks about house rules, and Tom reviews Descent 2.0.  We stereotype gamers yet again, and then talk about how many moves ahead in a game we plan for.

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TDT - Episode 260 - Best Trading in the Mediterranean Games

There seems to be some sort of invasion on this show, coming from Origins.  But once we ignore all that, you'll see that we answer quite a few questions, and then Tom and Eric take a look at the Top Ten "Trading in the Mediterranean" Games.  Or something.

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260

There seems to be some sort of invasion on this show, coming from Origins.  But once we ignore all that, you'll see that we answer quite a few questions, and then Tom and Eric take a look at the Top Ten "Trading in the Mediterranean" Games.  Or something.

There seems to be some sort of invasion on this show, coming from Origins.  But once we ignore all that, you'll see that we answer quite a few questions, and then Tom and Eric take a look at the Top Ten "Trading in the Mediterranean" Games.  Or something.

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TDT - Episode 259 - Games and Real Life

In this show, Brian Englestein starts a new segment, Geoff continues to tell us how to win at games, and Ryan talks about Urban Sprawl.  We have a fake top ten list, go over recent games - such as 1989 and Undermining - and talk about mechanisms from games that we wish we could port to real life.

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