In Orléans, you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your mercantile expeditions; Craftsmen build trading stations and tools to facilitate work; Scholars make progress in science; Traders open up new locations for you to use your followers; and last but not least, it cannot hurt to get active in monasteries since with Monks on your side you are much less likely to fall prey to fate.
You will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
TDT # 402 - Cooperative Games
In this show, we talk about Harbour, Pirates, Ninjas, Robots, Zombies, Grasshopper and the Ant, Tragedy Looper, Orleans, Bang: the Dice Game, and Grimoire. We answer a pile of questions, and end the show with our top ten cooperative games!
TDT # 390 - Stupid Game Names
In this show, we talk about Pay Dirt, Monsters and Maidens, Patchwork, Jochen der Rochen, Orleans, Power Grid “Deluxe”, Essen, and Royals. We have a Tale of Amazement, a Tale of Horror, A Board Game Magic Moment, legal advice, a look at games from our childhood, and more! We end the show talking about silly and awesome names that publishers give to board games.