Power Grid
Power Grid
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.
The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.
However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.
Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion.
The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.
However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.
Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion.
Player Count
2
-
6
Playing Time
120
Age
12
Year Released
2004
Designers
Friedemann Friese
Publishers
Swan Panasia Co., Ltd., Stratelibri, Smart Ltd, Siam Board Games, Runadrake, Rio Grande Games, Lautapelit.fi, Lacerta, Korea Boardgames Co., Ltd., Kaissa Chess & Games, Ideal Board Games, Hobby World, Giochi Uniti, Gém Klub Kft., Galápagos Jogos, Edge Entertainment, Brain Games, Arclight, Albi, 999 Games, 2F-Spiele
Board Game Category
Economic, Industry / Manufacturing
Newest Review
Remote video URL
Other Videos
Podcasts Featuring this Game
TDT # 115: 2008 Preview
In this episode, Paul talks about politics in war games, and Geoff talks about the Past, Present, and Future of luck. Tom reviews the kid's game Baren Stark, while Sam discusses Soccer Tactics World. We debate the merits of Quick Count Football, and talk about recent games played - Ra, Commands and Colors, Hyper Slide, and Power Grid. Finally, Giles, Mark, Tom and Sam all discuss the upcoming year, and what they think will be great expansions and games coming out.
TDT # 102: Top Ten Games from Origins
In this episode, we introduce Paul Glenn, our new wargame correspondent, and include the news from Mary and more gaming commandments from Moritz. We start a new contest for Box of Golf, and talk once more about a few things from Origins