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Best Strategy Game

2023
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Best Strategy Game Winner 2023
Earth, the soil that supports and sustains our beautiful planet, Earth. Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms, creating symbiotic ecosystems and habitats.

It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Create a self-supporting engine of growth, expansion and supply where even your unused plants become compost for future growth.

Earth is an open world engine builder for 1 to 5 players with simple rules but tons of strategic possibilities. With its encyclopedic nature and the enormous number of unique cards and combinations, every single game will allow you to discover new synergies and connections, just as our vast and fascinating world allows us to do!

—description from the publisher

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Year Published: 2023
Designers: Maxime Tardif
Publishers: Inside Up Games
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Best Strategy Game Nominee 2023
Year Published: 2023
Designers: Simone Luciani
Publishers: ThunderGryph Games
Year Published: 2023
Designers: Dave Beck
Publishers: Paverson Games
Year Published: 2023
Designers: Kosch
Publishers: Lookout Games
Year Published: 2023
Designers: Isra C.
Publishers: Devir
2022
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Dice Tower Awards 2023 General Logo
Designed by Stan Kordonskiy (Dice Hospital, Rurik, Lock Up), developed by Jonny Pac (Coloma, Sierra West, Lions of Lydia), solo mode by Drake Villareal (Solani, Spook Manor), and illustrated by The Mico (Raiders of the North Sea, Paladins of the West Kingdom, Valeria), Endless Winter: Paleoamericans takes place in North America, around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game, tribes migrate and settle new lands, establish cultural traditions, hunt paleolithic megafauna, and build everlasting megalithic structures.

Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor, while Culture cards provide a variety of unique effects. As an alternative, cards can be saved for an end-of-round Eclipse phase, where they are simultaneously revealed to determine the new player order, and trigger various bonus actions.

The game features a novel blend of interwoven systems and mechanisms, such as multi-use cards, area influence, tile placement, and set collection. Plus, there are many viable paths to victory. After four brisk rounds, scores are tallied, and the tribe with the most points wins!


—description from the publisher

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Year Published: 2022
Designers: Stan Kordonskiy
Publishers: Fantasia Games
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Best Strategy Game Nominee 2022
Year Published: 2022
Designers: Xavier Georges
Publishers: Quined Games
Year Published: 2022
Designers: Ryan Lambert
Publishers: Adam's Apple Games, LLC
Year Published: 2022
Designers: S J Macdonald
Publishers: Garphill Games
Year Published: 2022
Designers: Ross Arnold
Publishers: Delicious Games
2021
In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.

Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are:


CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).
BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.
ANIMALS: Allows you to accommodate animals in your zoo.
ASSOCIATION: Allows your association workers to carry out different tasks.
SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.


255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.

—description from the publisher

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Year Published: 2021
Designers: Mathias Wigge
Publishers: Feuerland Spiele
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Best Strategy Game 2021
Year Published: 2020
Designers: Martin Wallace
Publishers: KOSMOS
Year Published: 2021
Designers: Ivan Lashin
Publishers: Hobby World
Year Published: 2021
Designers: Ted Alspach
Publishers: Bézier Games
Year Published: 2021
Designers: Sydney Engelstein
Publishers: FryxGames
2020
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Best Strategy Game 2014
On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets.

Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!?

Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge.

Discover the Lost Ruins of Arnak!

—description from the publisher

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Year Published: 2020
Designers: Elwen
Publishers: Czech Games Edition
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Year Published: 2020
Designers: Vital Lacerda
Publishers: Eagle-Gryphon Games
Year Published: 2020
Designers: Dennis K. Chan
Publishers: Rio Grande Games
Year Published: 2020
Designers: Paul Dennen
Publishers: Dire Wolf
Year Published: 2020
Designers: Vladimír Suchý
Publishers: Delicious Games
2019
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Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player.

The players sail on a round course through the Caribbean, e.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story.

As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister.


NOTE: The Spanish version of Maracaibo contains La Armada mini-expansion packaged inside the base game's box.

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Year Published: 2019
Designers: Alexander Pfister
Publishers: Game's Up
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Year Published: 2019
Designers: Raymond Chandler III
Publishers: Parallel Games
Year Published: 2019
Designers: Shem Phillips
Publishers: Garphill Games
Year Published: 2019
Designers: Jonny Pac
Publishers: Final Frontier Games
Year Published: 2019
Designers: Matthias Cramer
Publishers: Frosted Games
Year Published: 2019
Designers: Alexander Pfister
Publishers: Game's Up
2018
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Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.

Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.

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Year Published: 2018
Designers: Daniele Tascini
Publishers: NSKN Games
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Year Published: 2018
Designers: Gavan Brown
Publishers: Roxley
Year Published: 2018
Designers: Cole Wehrle
Publishers: Leder Games
Year Published: 2018
Designers: Flaminia Brasini
Publishers: eggertspiele
Year Published: 2018
Designers: Vladimír Suchý
Publishers: Delicious Games
2017
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Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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Year Published: 2017
Designers: Isaac Childres
Publishers: Cephalofair Games
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Year Published: 2017
Designers: R. Eric Reuss
Publishers: Greater Than Games, LLC
Year Published: 2017
Designers: Isaac Childres
Publishers: Cephalofair Games
Year Published: 2017
Designers: Ryan Laukat
Publishers: Red Raven Games
Year Published: 2017
Designers: Dávid Turczi
Publishers: Mindclash Games
Year Published: 2017
Designers: Jonathan Gilmour
Publishers: Pandasaurus Games
2016
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In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards.

Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources.

Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases:

1) Player order shifts clockwise.
2) Research phase: All players buy cards from four privately drawn.
3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.
4) Production phase: Players get resources according to their terraform rating and production parameters.

When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!

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Year Published: 2016
Designers: Jacob Fryxelius
Publishers: FryxGames
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Year Published: 2016
Designers: Jamey Stegmaier
Publishers: Stonemaier Games
Year Published: 2016
Designers: Corey Konieczka
Publishers: Fantasy Flight Games
Year Published: 2016
Designers: Uwe Rosenberg
Publishers: Feuerland Spiele
Year Published: 2016
Designers: Alexander Pfister
Publishers: eggertspiele
2015
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"Life is Battle; Battle is Glory; Glory is ALL"

In Blood Rage, each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom.

Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having lots of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle, Heimdall grants you foresight and surprises, Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles, or punishes the winner.

Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death!

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Year Published: 2015
Designers: Eric M. Lang
Publishers: Cool Mini Or Not
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Year Published: 2014
Designers: Wei-Hwa Huang
Publishers: Rio Grande Games
Year Published: 2015
Designers: Rob Daviau
Publishers: Z-Man Games
Year Published: 2015
Designers: Matthew Dunstan
Publishers: Space Cowboys
Year Published: 2015
Designers: Simone Luciani
Publishers: Hans im Glück
2014
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Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

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Year Published: 2014
Designers: Bruno Cathala
Publishers: Days of Wonder
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Year Published: 2014
Designers: Ignacy Trzewiczek
Publishers: Portal Games
Year Published: 2014
Designers: Bruno Cathala
Publishers: Days of Wonder
Year Published: 2014
Designers: Cody Miller
Publishers: Far Off Games
Year Published: 2014
Designers: Vital Lacerda
Publishers: Stronghold Games
Year Published: 2014
Designers: Gil d'Orey
Publishers: MESAboardgames
2013
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Best Strategy Game of 2013
In Russian Railroads, players compete in an exciting race to build the largest and most advanced railway network. In order to do so, the players appoint their workers to various important tasks.

The development of simple tracks will quickly bring the players to important places, while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers, when used effectively, can be the extra boost that an empire needs to race past the competition.

There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious?


Game Summary
Each player has their own board, with space for factories, and 3 rail tracks (to 3 different cities). On each track, use a track token to mark the progression of your rails (different colored marker for each type or rail). Some interesting twists:
- The different track types must be built in a specific order (black, gray, brown, natural, white). Later tracks may never be advanced further on the track than the earlier tracks.
- On each track, as the track head advances, you cross several thresholds that provide awards: the ability to start a new color of track, victory points, bonus tiles, etc.
- Each track line can have one (two for the first rail) engine(s) associated with it; the size of the loco(s) determines how far down the track you actually score VP.

The central board has (almost) all the locations for placing workers. Each location requires 1-3 workers (of one player; played all together). Players, who start the game with 5 workers (or 6 workers, in 2-3 player games), will take turns using a location. These provide a variety of abilities, for example:
- advance 1 or more track heads by 1-3 spaces
- acquire an engine or factory; engines are allocated to rail lines, while factories (the reverse side of the tile) are placed on your factory line.
- earn 2 coins
- take 2 temporary workers
- jump ahead in turn order
- acquire an engineer, which has a unique power and becomes a worker-placement location only for you

Each round ends when all players have passed on placing/using workers. Then, score VP for each track and factory line. On each track line, only spaces as far down the track as the loco level will score. Each track type scores VP for every space from its track head back to where the next color of track starts. Track types built earlier (e.g. black) score less/space than later tracks (e.g., white). On each factory line the position of the purple industry marker(s) show how many VP are scored.

After 7 rounds (or 6 rounds, in 2-3 player games), the game ends; most VP wins!

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Year Published: 2013
Designers: Helmut Ohley
Publishers: Hans im Glück
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Best Strategy Game Nominee of 2013
Year Published: 2013
Designers: Uwe Rosenberg
Publishers: Lookout Games
Year Published: 2012
Designers: Brian Mayer
Publishers: Academy Games, Inc.
Year Published: 2013
Designers: Stefan Feld
Publishers: Hans im Glück
Year Published: 2013
Designers: Cédrick Chaboussit
Publishers: Ludonaute