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2014
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Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.

On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.

All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

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Year Published: 2014
Designers: Marc André
Publishers: Space Cowboys
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Year Published: 2014
Designers: Marc André
Publishers: Space Cowboys
Year Published: 2014
Designers: Mike Fitzgerald
Publishers: Stronghold Games
Year Published: 2014
Designers: Steffen Bogen
Publishers: eggertspiele
Year Published: 2014
Designers: Richard Garfield
Publishers: IELLO
Year Published: 2014
Designers: Alexandr Ushan
Publishers: Hobby World
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In this show, we talk about Harbour, Pirates, Ninjas, Robots, Zombies, Grasshopper and the Ant, Tragedy Looper, Orleans, Bang: the Dice Game, and Grimoire. We answer a pile of questions, and end the show with our top ten cooperative games!

In this show, we talk about Harbour, Pirates, Ninjas, Robots, Zombies, Grasshopper and the Ant, Tragedy Looper, Orleans, Bang: the Dice Game, and Grimoire. We answer a pile of questions, and end the show with our top ten cooperative games!

2014
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Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!

Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!

At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.

After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious!

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Year Published: 2014
Designers: Alexandr Ushan
Publishers: Hobby World
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Year Published: 2014
Designers: Sam Liberty
Publishers: Game Salute
Year Published: 2014
Designers: Brian Henk
Publishers: Overworld Games
Year Published: 2014
Designers: Sébastien Decad
Publishers: Brain Games
Year Published: 2014
Designers: Ludovic Maublanc
Publishers: Repos Production
Year Published: 2014
Designers: Alexandr Ushan
Publishers: Hobby World
2014
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"Crossroads" is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first title in this series, puts 2-5 players in a small, weakened colony of survivors in a world in which most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors, with dozens of different characters in the game.

Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for their own interests!

Dead of Winter is an experience that can be accomplished only through the medium of tabletop games, a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.

Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals.

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Year Published: 2014
Designers: Jonathan Gilmour
Publishers: Plaid Hat Games
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Year Published: 2014
Designers: Jonathan Gilmour
Publishers: Plaid Hat Games
Year Published: 2014
Designers: Ben Cichoski
Publishers: Upper Deck Entertainment
Year Published: 2014
Designers: Ted Alspach
Publishers: Bézier Games
Year Published: 2014
Designers: Justin Kemppainen
Publishers: Fantasy Flight Games
Year Published: 2014
Designers: Matúš Kotry
Publishers: Czech Games Edition
2014
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Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

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Year Published: 2014
Designers: Bruno Cathala
Publishers: Days of Wonder
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Year Published: 2014
Designers: Ignacy Trzewiczek
Publishers: Portal Games
Year Published: 2014
Designers: Bruno Cathala
Publishers: Days of Wonder
Year Published: 2014
Designers: Cody Miller
Publishers: Far Off Games
Year Published: 2014
Designers: Vital Lacerda
Publishers: Stronghold Games
Year Published: 2014
Designers: Gil d'Orey
Publishers: MESAboardgames
2014
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In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem.

The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards.
Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories.

During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.

Flavor text:
Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood, science, and art.

But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist's cauldron.

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Year Published: 2014
Designers: Matúš Kotry
Publishers: Czech Games Edition
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Year Published: 2014
Designers: Yann and Clem
Publishers: Devil Pig Games
Year Published: 2014
Designers: Cody Miller
Publishers: Far Off Games
Year Published: 2014
Designers: Tim Fowers
Publishers: Fowers Games
Year Published: 2014
Designers: Marc André
Publishers: Space Cowboys
Year Published: 2014
Designers: Matúš Kotry
Publishers: Czech Games Edition
2014
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The Abyss power is once again vacant, so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally, impose yourself as the only one able to rule the Abyssal people!

Abyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city. Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off, so players need to time their land grabs well in order to put themselves in the best position for when the game ends.

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Year Published: 2014
Designers: Bruno Cathala
Publishers: Bombyx
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Year Published: 2014
Designers: Ignacy Trzewiczek
Publishers: Portal Games
Year Published: 2014
Designers: Roberto Di Meglio
Publishers: Ares Games
Year Published: 2014
Designers: Bruno Cathala
Publishers: Bombyx
Year Published: 2014
Designers: Justin Kemppainen
Publishers: Fantasy Flight Games
Year Published: 2014
Designers: Matúš Kotry
Publishers: Czech Games Edition
2014
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Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe!

Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.

In the campaign game, Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire, threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance, engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign, both the Imperial player and the Rebel heroes gain new experience and skills, allowing characters to evolve as the story unfolds.

Imperial Assault offers a different game experience in the skirmish game. In skirmish missions, you and a friend compete in head-to-head, tactical combat. You’ll gather your own strike force of Imperials, Rebels, and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party, you’ll find danger and tactical choices in every skirmish.

As an additional benefit, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault.

With these Imperial Assault and other Figure Packs, you'll find even more missions that allow your heroes to fight alongside iconic characters from the Star Wars saga. Boxed expansions add more heroes, imperial and mercenary groups, and totally new campaigns (see IA Community Wiki for a list), and the free Star Wars: Imperial Assault – Legends of the Alliance app provides you with additional content to play in solo or co-op mode.

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Year Published: 2014
Designers: Justin Kemppainen
Publishers: Fantasy Flight Games
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Year Published: 2014
Designers: Cody Miller
Publishers: Far Off Games
Year Published: 2014
Designers: Marc André
Publishers: Space Cowboys
Year Published: 2014
Designers: Thiago Aranha
Publishers: Cool Mini Or Not
Year Published: 2014
Designers: Christophe Raimbault
Publishers: Ludonaute
Year Published: 2014
Designers: Justin Kemppainen
Publishers: Fantasy Flight Games
2014
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"Crossroads" is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first title in this series, puts 2-5 players in a small, weakened colony of survivors in a world in which most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors, with dozens of different characters in the game.

Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for their own interests!

Dead of Winter is an experience that can be accomplished only through the medium of tabletop games, a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.

Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals.

Read more Read less
Year Published: 2014
Designers: Jonathan Gilmour
Publishers: Plaid Hat Games
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Year Published: 2014
Designers: Jonathan Gilmour
Publishers: Plaid Hat Games
Year Published: 2014
Designers: Ben Cichoski
Publishers: Upper Deck Entertainment
Year Published: 2014
Designers: Jason C. Hill
Publishers: Flying Frog Productions
Year Published: 2014
Designers: Matt Leacock
Publishers: Z-Man Games
Year Published: 2014
Designers: Dominique Bodin
Publishers: Asmodee
2014
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Tuscany: Expand the World of Viticulture significantly extends the original game of winemaking. Using a tiered system that lets you gradually unlock ("uncork") a number of new expansions to Viticulture legacy-style in an order that's unique to your game, Tuscany enhances and completes the rustic world that Viticulture introduced. Just like Viticulture, Tuscany plays 2-6 players and has a play time of around 20 minutes per player.

These expansions add asymmetric starting resources, new and advanced visitor cards, an extended game board for actions in all four seasons, special types of worker meeples, and more. What story will you tell as you seek to create the most successful vineyard in Tuscany?

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Year Published: 2014
Designers: Jamey Stegmaier
Publishers: Arclight
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Year Published: 2014
Designers: Jamey Stegmaier
Publishers: Arclight
Year Published: 2014
Designers: Antoine Bauza
Publishers: Asmodee
Year Published: 2014
Designers: Bruno Cathala
Publishers: Matagot
Year Published: 2014
Designers: Jerry Hawthorne
Publishers: Asmodee China
Year Published: 2014
Designers: Jens Drögemüller
Publishers: Feuerland Spiele
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