Skip to main content

Best Family Game

2019
Image
Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique!

Cards come in six different types of veggies, and the back of each card has a different scoring method. So for instance, one scoring method may award 2 points for every carrot you have, but deduct a point for every onion. By drafting combinations of veggies and point cards that work for your strategy, you can amass the most points and win.

—description from the publisher

Read more Read less
Year Published: 2019
Designers: Molly Johnson
Publishers: Alderac Entertainment Group
Image
Year Published: 2019
Designers: Elizabeth Hargrave
Publishers: Stonemaier Games
Year Published: 2019
Designers: Peter McPherson
Publishers: Alderac Entertainment Group
Year Published: 2019
Designers: Molly Johnson
Publishers: Alderac Entertainment Group
Year Published: 2019
Designers: Prospero Hall
Publishers: Ravensburger
Year Published: 2019
Designers: Henry Audubon
Publishers: Keymaster Games
2018
Image
Welcome to Fireball Island! You may have heard stories. You may have visited when you were younger. Perhaps you even saw a fireball engulf a fellow traveler in a hellscape of horror that makes you afraid to close your eyes at night. Whatever the case, welcome back! Turns out that Vul-Kar didn't like having his gem stolen way back when, so there has been some volcanic upheaval, an explosion in our snake population, feral tigers, new types of trees bent on ending human life, and swarms of bees everywhere. But don't worry — we have top people working on it.

Start your day of adventure at the helipad. Be sure to sign the waiver, which legally obligates you to take snapshots across the island. You'll race down the many paths, avoiding hazards all the while. On the plus side, you get to keep all the treasure you find.

Fireball Island: The Curse of Vul-Kar is a restoration of the classic 1986 game Fireball Island that features a unique 3D island and a host of marble mayhem. This new version boasts an island that is even bigger than the original (and yet fits in a smaller box) and more marbles. It is a family-weight game for 2-4 players (5 with an expansion) that plays in 30-45 minutes. Simple card play replaces the random roll-and-move of the original, and the set collection for the treasures offers some interesting choices for players.

Remember, you don't have to outrun the fireball — just the other players.

—description from the publisher


Bienvenue sur l'Île Infernale ! Vous avez peut-être entendu des histoires. Vous l'avez peut-être visité quand vous étiez plus jeune. Peut-être avez-vous même vu une boule de feu engloutir un compagnon de voyage dans un paysage d'horreur qui vous empêche de fermer les yeux la nuit. Quoi qu'il en soit, bon retour sur l'Île! Il s'avère que Vul-Kar n'a pas apprécié qu'on lui vole sa gemme ... alors il y a eu des bouleversements volcaniques, une croissance de notre population de serpents, des tigres sauvages, de nouveaux types d'arbres pour mettre fin à la vie humaine & des essaims d'abeilles partout. Mais ne vous inquiétez pas — nous avons des gens de haut niveau qui travaillent dessus.

Commencez votre journée d'aventure à l'Hélipad. Assurez-vous de signer la renonciation, qui vous oblige légalement à prendre des instantanés à travers l'île. Vous dévalerez les nombreux chemins, en évitant tout le temps les dangers. La bonne nouvelle : vous gardez tous les trésors que vous trouvez.

Fireball Island : La Malédiction de Vul-Kar est une restauration du jeu classique L'Île Infernale, datant de 1986, qui présente une île 3D unique & des billes chaotiques. Cette nouvelle version dispose d'une île encore plus grande que l'original (tout en tenant dans une boîte plus petite) & plus de billes. C'est un jeu de type familial pour 2-4 joueurs (5 avec une extension) durant 30-45 minutes. Un jeu de Cartes remplace le rouler-déplacer aléatoire de l'original, & la collection de trésors offre des choix intéressants pour les joueurs.

Rappelez-vous, vous n'avez pas à distancer la boule de feu — juste les autres joueurs.

Read more Read less
Year Published: 2018
Designers: Rob Daviau
Publishers: Restoration Games
Image
Year Published: 2018
Designers: Emerson Matsuuchi
Publishers: Next Move Games
Year Published: 2018
Designers: John D. Clair
Publishers: Alderac Entertainment Group
Year Published: 2017
Designers: Hoby Chou
Publishers: Stonemaier Games
Year Published: 2018
Designers: Phil Walker-Harding
Publishers: CMON Global Limited
2017
Image
Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.

Read more Read less
Year Published: 2017
Designers: Michael Kiesling
Publishers: Next Move Games
Image
Year Published: 2017
Designers: Adrian Adamescu
Publishers: Floodgate Games
Year Published: 2017
Designers: Emerson Matsuuchi
Publishers: Plan B Games
Year Published: 2017
Designers: Phil Walker-Harding
Publishers: Lookout Games
Year Published: 2017
Designers: Rob Daviau
Publishers: Restoration Games
Year Published: 2017
Designers: Michael Kiesling
Publishers: Next Move Games
2016
Image
The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However, some rascals think they are quick enough to snatch some of the fish before the lunch break starts, but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school, and this is his moment to shine – for each rascal penguin he catches he would get additional fish!

A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way, but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful?

ICECOOL is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called "the Catcher") – his aim will be to catch each other penguin and get points for that. The others (also known as "Runners") will try to run through several doors, thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them, the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards.

The penguins can be flicked in a straight line, make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool, it's ICECOOL!

Read more Read less
Year Published: 2016
Designers: Brian Gomez
Publishers: Brain Games
Image
Year Published: 2015
Designers: Rüdiger Dorn
Publishers: Conclave Editora
Year Published: 2016
Designers: Phil Walker-Harding
Publishers: Gamewright
Year Published: 2016
Designers: Jay Cormier
Publishers: Hobby Japan
Year Published: 2016
Designers: Forrest-Pruzan Creative
Publishers: The Op
2015
Image
Codenames is an easy party game to solve puzzles.
The game is divided into red and blue, each side has a team leader, the team leader's goal is to lead their team to the final victory.
At the beginning of the game, there will be 25 cards on the table with different words. Each card has a corresponding position, representing different colors.
Only the team leader can see the color of the card. The team leader should prompt according to the words, let his team members find out the cards of their corresponding colors, and find out all the cards of their own colors to win.

Read more Read less
Year Published: 2015
Designers: Vlaada Chvátil
Publishers: Czech Games Edition
Image
Year Published: 2015
Designers: Christopher Chung
Publishers: Foxtrot Games
Year Published: 2015
Designers: Chénier La Salle
Publishers: Blue Orange Games
Year Published: 2015
Designers: Gaëtan Beaujannot
Publishers: Pretzel Games
Year Published: 2015
Designers: Oleksandr Nevskiy
Publishers: Libellud
2014
Image
Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.

On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.

All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

Read more Read less
Year Published: 2014
Designers: Marc André
Publishers: Space Cowboys
Image
Year Published: 2014
Designers: Marc André
Publishers: Space Cowboys
Year Published: 2014
Designers: Mike Fitzgerald
Publishers: Stronghold Games
Year Published: 2014
Designers: Steffen Bogen
Publishers: eggertspiele
Year Published: 2014
Designers: Richard Garfield
Publishers: IELLO
Year Published: 2014
Designers: Alexandr Ushan
Publishers: Hobby World
2009
Image
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Clarifications: available in a pinned forum post.

Read more Read less
Year Published: 2009
Designers: Philippe Keyaerts
Publishers: Days of Wonder
Image
Year Published: 2009
Designers: Bruce Allen
Publishers: Zoch Verlag
Year Published: 2009
Designers: Justin De Witt
Publishers: Fireside Games
Year Published: 2009
Designers: Guillaume Blossier
Publishers: Alderac Entertainment Group
Year Published: 2008
Designers: Matt Leacock
Publishers: Eagle-Gryphon Games
2007
Image
Best Family Game of 2007
In Zooloretto, each player uses small, large, wild, and exotic animals and their young to try to attract as many visitors as possible to their zoo – but be careful! The zoo must be carefully planned as before you know it, you might have too many animals and no more room for them. That brings minus points! Luckily, your zoo can expand. A zoo of a family game in which less is sometimes more...

Can be combined with


Aquaretto
Zooloretto Mini


Year Published: 2007
Designers: Michael Schacht
Publishers: ABACUSSPIELE
Image
Best Family Game Nominee of 2007
Year Published: 2007
Designers: Andrea Chiarvesio
Publishers: Stratelibri
Year Published: 2007
Designers: Peter Prinz
Publishers: Queen Games
Year Published: 2007
Designers: Friedemann Friese
Publishers: 2F-Spiele
Year Published: 2007
Designers: Jens-Peter Schliemann
Publishers: 999 Games
2008
Image
Formula D is a high stakes Formula One type racing game where the players race simulated cars with the hope of crossing the finish line first. This is a re-release of Formula Dé with several changes from the original format. Whilst old tracks can be used with the updated Formula D rules, the new game features boards that have an F1 track and a Street Track on the other side. These street tracks each have a novel inclusion or two to add greater theme -

The game mechanisms are a simple race, get to the finish line first! However, players have to use a significant amount of planning, and rely on quite a bit of luck. Each player manages when to shift gears, with each gear providing a different speed. (For example, 4th gear is a die that rolls random numbers from 7 to 12 for spaces moved.) Each turn, players may move up one gear, stay in that gear, or move down gears. This forces players to match possible rolls with the optimum distance for that turn, and hopefully plan ahead. However, speed is not the only issue! Corners have a "stop" rule that requires players to stop once, twice, or three times on that corner in consecutive turns or face a penalty. This creates an effective speed limit to the corners.
Of course, things do not always go as planned! Players take penalties if they miss their roll, bump into another car, are blocked by other cars, have to brake heavily, or have to downshift several gears. These are taken off of a car’s attributes (Tire health, Brake wear, Transmission Gears, Body, engine, and Suspension). Losing the maximum in any of these categories will result in elimination, or a severe setback for that car. This requires that players manage their car’s health, plan for their best path, and have good luck on their rolls. This high amount of luck gives the game its family appeal, and lets weaker players have a chance at winning once in a while.

However, the fun does not end with a single race! The rules include the ability to customize your cars, use a pre-generated character, add Slipstreaming (Drafting) rules and road debris, and change tire types to modify your distance rolls. There are also variations for a single lap race, or multiple laps with pit stops to repair some of your damage points. In addition, numerous expansion tracks can be purchased to vary the demands on each driver and car. Each track may also have weather effects (rain) that change car handling and die rolls due to skidding on wet track. This opens up the game for rally rules giving championship points over a number of races.

Formula D adds a few items that are not in the original Formula De: There is the added excitement of illegal racing in the streets of big cities - anything goes! This adds custom cars, nitro acceleration, drifting in the curves, dirty tricks, gun battles, and trash on the road to add more variation. A basic change is the use of a "Dashboard" with movable pegs to manage your car’s attributes instead of the paper forms from Formula De. There are also two sets of pre-painted cars; a Formula 1 set and the Street Race set of stock cars. The street cars come with "Character" profiles to give a bit of role-playing to the game. Finally, the old category of "Fuel" for the car has been renamed Transmission Wear to give a better thematic fit to the effect of multiple downshifting.

The popularity of this game has given it a lot of expansions, some simplifications to the rules (See Formula Dé Mini), and a lot of "after market" parts. There are also fan expansions and tracks for the very dedicated player. In many ways, this has become a multiple game system.

Read more Read less
Year Published: 2008
Designers: Laurent Lavaur
Publishers: Asmodee
Image
Year Published: 2008
Designers: Matt Leacock
Publishers: Z-Man Games
Year Published: 2008
Designers: Dominic Crapuchettes
Publishers: North Star Games
Year Published: 2008
Designers: Bernd Brunnhofer
Publishers: Hans im Glück
Year Published: 2008
Designers: Craig Van Ness
Publishers: Hasbro
2010
Image
Forbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made.

What causes this game to truly stand out among co-op and competitive games alike is the extreme detail that has been paid to the physical components of the game. It comes in a sturdy and organized tin of good shelf storage size. The plastic treasure pieces and wooden pawns are well crafted and they fit just right into the box. The cards are durable, well printed, and easy to understand. The island tiles are the real gem: they are screen-printed with vibrant colors, each with a unique and pleasing image.

With multiple levels of difficulty, different characters to choose from (each with a special ability of their own), many optional island formats and game variations available, Forbidden Island has huge replay value. The game can be played by as few as two players and up to four (though it can accommodate five). More players translates into a faster and more difficult game, though the extra help can make all the difference. This is a fun game, tricky for players of almost any age. Selling for under twenty dollars, oddly, Forbidden Island is a rare game of both quality and affordable price.
For those who enjoy Forbidden Island, a follow-up project by Gamewright titled Forbidden Desert was released in 2013.

From the publisher's website:

Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!

Read more Read less
Year Published: 2010
Designers: Matt Leacock
Publishers: Gamewright
Image
Year Published: 2010
Designers: Steve Jackson (I)
Publishers: Steve Jackson Games
Year Published: 2010
Designers: Fréderic Moyersoen
Publishers: Mayfair Games
Year Published: 2010
Designers: Dominic Crapuchettes
Publishers: Egmont Polska
Year Published: 2010
Designers: Tim Fowers
Publishers: Fowers Games
2011
Image
Best Family Game of 2011
In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.

At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone!

Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year!

In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

First Game in the King of Tokyo series

Read more Read less
Year Published: 2011
Designers: Richard Garfield
Publishers: IELLO
Image
Best Family Game Nominee of 2011
Year Published: 2011
Designers: Kevin Lanzing
Publishers: Indie Boards & Cards
Year Published: 2011
Designers: Mike Elliott
Publishers: WizKids
Year Published: 2011
Designers: Dominic Crapuchettes
Publishers: North Star Games
Year Published: 2011
Designers: Donald X. Vaccarino
Publishers: Queen Games
Year Published: 2011
Designers: Kevin Lanzing
Publishers: Indie Boards & Cards
2012
Image
All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first?

Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!

Number 4 in the Tempest: Shared World Game Series

Read more Read less
Year Published: 2012
Designers: Seiji Kanai
Publishers: Alderac Entertainment Group
Image
Best Family Game Nominee of 2012
Year Published: 2012
Designers: Peter Lee
Publishers: Wizards of the Coast
Year Published: 2012
Designers: Paul Peterson
Publishers: Alderac Entertainment Group
Year Published: 2012
Designers: Geoff Engelstein
Publishers: Stronghold Games
Year Published: 2012
Designers: Devin Low
Publishers: Upper Deck Entertainment
Year Published: 2012
Designers: Peter Lee
Publishers: Wizards of the Coast
2013
Image
Best Family Game of 2013
Game description from the publisher:

Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!

In Forbidden Desert, a thematic sequel to Forbidden Island, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring cooperative gameplay similar to Forbidden Island, Forbidden Desert is a fresh, new game based around an innovative set of mechanisms such as an ever-shifting board, individual resource management, and a unique method for locating the flying machine parts.

Read more Read less
Year Published: 2013
Designers: Matt Leacock
Publishers: Gamewright
Image
Year Published: 2013
Designers: Antoine Bauza
Publishers: Repos Production
Year Published: 2013
Designers: Scott Nicholson
Publishers: Stronghold Games
Year Published: 2013
Designers: Aureliano Buonfino
Publishers: Cranio Creations
Year Published: 2013
Designers: Paolo Mori
Publishers: Hurrican