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Best Reprint

2023
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Best Reprint Winner 2023
Castles of Burgundy is a legendary Board Game design created by Stefan Feld. In this 1-4 players tabletop experience, you will take on the role of an aristocrat controlling a small princedom. Trying to build a settlement with powerful castles, practice trades, exploit silver mines, and use the knowledge of travelers.
Now, this timeless game is coming back with an extremely polished, high-end special edition resulting from a collaboration between Ravensburger and Awaken Realms.

In this special edition, you can expect a complete re-design of art and layout to ensure that every piece will have great art and enhance in-game usability. Only the best materials (cardboard, cart paper, box, insert, etc.) will be used to provide endurance, and a premium feel. Many extra components will bring the gaming experience to the next level, such as double-layered player boards, special bags for hexes, 30% bigger tiles, or metal coins.

The Castles of Burgundy is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing, they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

The game is about players taking settlement tiles from the game board and placing them into their princedom, which is represented by a Duchy board that is placed in the Player board.

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Year Published: 2023
Designers: Stefan Feld
Publishers: alea
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Best Reprint Nominee 2023
Year Published: 2023
Designers: Michael Keller (II)
Publishers: Board&Dice

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Year Published: 1999
Designers: Reiner Knizia
Publishers: alea
Year Published: 2023
Designers: Keith Ferguson
Publishers: Elf Creek Games
Year Published: 2023
Designers: Reiner Knizia
Publishers: Bitewing Games
2022
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Dice Tower Awards 2023 General Logo
Cat in the Box: Deluxe Edition is the quintessential quantum trick-taking card game for 2 - 5 cool cats, where your card’s color isn’t defined until you play it! Hypothesize how many tricks you will win, and record your bid. Place tokens on the community research board as you play your hand, and connect large groups of tokens to score even more points. Plan your tricks carefully as you cannot claim the color of a card with the same number that has already been declared. Doing so would be pawsitively catastrophic as you have just created a paradox!

New Deluxe Edition features:

Supports 2-5 players
High quality geekbits-style plastic tokens
Recessed player boards
Recessed Center Research board
Score pad
And a custom plastic insert to keep Cat in the Box: Deluxe Edition tidy!


—description from the publisher

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Year Published: 2022
Designers: Muneyuki Yokouchi (横内宗幸)
Publishers: Hobby Japan
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Best Reprint Nominee 2022
Year Published: 2022
Designers: Ted Alspach
Publishers: Bézier Games
Year Published: 2022
Designers: Saashi
Publishers: IELLO
Year Published: 2022
Designers: Paolo Mori
Publishers: Stonemaier Games
Year Published: 2022
Designers: Isaac Childres
Publishers: Restoration Games
2021
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Best Reprint 2021
America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

The second edition of Great Western Trail includes solitaire rules, making for a player count of 1-4.

Second Edition:
Remember the old days in the West? Well, the times they are a-changing’! From new solo opponent to incredible landscapes, you won't know where to start. And there is a new herd of cows for you to sell!

Great Western Trail is the critically acclaimed game of cattle ranching by Alexander Pfister. Players attempt to wrangle their herd across the Midwest prairie and deliver it to Kansas City. But beware! Other cowboys are sharing the trail with you. We invite you to saddle up!

The changes in the Second edition:


Brand New Artwork by Chris Quilliams
Solo Mode: A New Challenger in the West
Dual-Layered Player Boards
Addition of a new breed of cows: The Simmental breed
Two new reversible buildings (#11 & 12)
Twelve Exchange Tokens, First introduced in the Rails of North Expansion, for more interaction with other players
Four new Master Tiles added for more strategy, replayability, and challenges


—description from the publisher

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Year Published: 2021
Designers: Alexander Pfister
Publishers: eggertspiele
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Best Reprint Nominees 2021
Year Published: 2021
Designers: Vlaada Chvátil
Publishers: Czech Games Edition
Year Published: 2021
Designers: Jacques Bariot
Publishers: Matagot
Year Published: 2021
Designers: Colby Dauch
Publishers: Plaid Hat Games
Year Published: 2021
Designers: Alan R. Moon
Publishers: Days of Wonder
2020
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Best Reprint 2014
Welcome to the Rococo era. Louis XV reigns in France, and it's the height of fashion to attend his lavish balls where important luminaries dress up in extravagant gowns and fancy frock coats, all eager to surpass one another in elegance and grace. In just a few weeks, Louis XV is hosting the final Grand Ball of the season, and everyone is clamoring for you to provide them with an elegant frock coat here, a sumptuous gown there, or even a small sum to fund the great fireworks display. You quickly realize that it's not just about your tailoring business anymore; it's about creating a presence at the most prestigious ball of the era and the chance to gain everlasting fame and prestige.

In Rococo: Deluxe Edition, you are the owner of a distinguished tailoring business endeavoring to increase your prestige. Each turn, you play an employee card that allows you to perform a task, such as hiring a new employee for your staff, tailoring exquisite gowns and frock coats to rent or sell, or funding some of the many decorations. However, employees are not always able to perform all tasks, so you must plan carefully how you direct them, especially as each employee grants a unique bonus — including some that generate prestige.

The Grand Ball ends after seven rounds with a huge fireworks display and final scoring. You will gain prestige points for the sumptuous gowns and frock coats you have rented out to guests at the ball, certain employee bonuses, and the festive decorations you have funded. Whoever has collected the most prestige at the end of the game wins.

Rococo: Deluxe Edition contains the previously released Jewelry Box expansion, the Festivity Dresses expansion, and the Fancy Dresses promo, as well as a new "Madame du Barry" solo mode expansion. This version of Rococo features changes from the previous edition of the base game, along with premium components including custom poly-resin lace and thread tokens; gold foil heat-stamped, wooden player markers; velveteen cloth bags for garments, silk and jewelry tokens; and upgraded punch boards for the garments, silk, and coins.

—description from the publisher

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Year Published: 2020
Designers: Matthias Cramer
Publishers: Eagle-Gryphon Games
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Year Published: 2020
Designers: Konstantinos Kokkinis
Publishers: Artipia Games
Year Published: 2020
Designers: Touko Tahkokallio
Publishers: Lautapelit.fi
Year Published: 2020
Designers: Antoine Bauza
Publishers: Repos Production
Year Published: 2020
Designers: Grant Rodiek
Publishers: Leder Games
2019
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Prêt-à-Porter is an economic strategy game set in a world of fashion. Players run clothes companies and fight for dominance during fashion shows. It is – perhaps – one of the most cruel and ruthless of all our games. Money can be a dangerous weapon.

During the game players open new branches and outlets, hire new workers and try to gain new capabilities. New Design Agencies, Brand stores or Preparation rooms are opened, Accountants, Models and Designers are hired, lucrative contracts are signed to allow for short-term profits and expand company’s competencies.

Every single month player’s company gains new capabilities.

Each quarter held fashion shows – each player has to prepare a collection of clothing and has to show it on the show. The public, media, experts estimate collections in four categories and award prizes and diplomas. The more awards (represented by ‘stars’ in the game) will be collected at the show, the more money the players earn for selling their collection!

Will you get award for best Trends? Will you manage to be best in Public Relations and get the Media award? Will you earn more ‘stars’ than your opponent?

If you win ‘stars’, your opponents don’t.
If you win ‘stars’, you earn more money. Your opponents don’t.
If you win ‘stars’, you earn money, you hire new stuff, you get better. Your opponents don’t.

That is why during show you will kill for every single ‘star’. Welcome to the hell…


Prêt-à-Porter is a 2-4 player board game, unique mix of deep economy strategy and direct interaction. Low luck element, many important decisions to be made and many strategies that can be used to acclaim victory. With wide range of different employees, different buildings and contracts you can create your unique company every single time.

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Year Published: 2010
Designers: Piotr Haraszczak
Publishers: Portal Games
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Year Published: 2010
Designers: Piotr Haraszczak
Publishers: Portal Games
Year Published: 2019
Designers: Galen Ciscell
Publishers: Elf Creek Games
Year Published: 2019
Designers: Rob Daviau
Publishers: Mondo Games
Year Published: 2019
Designers: Bill Eberle
Publishers: Gale Force Nine, LLC
Year Published: 2019
Designers: Cole Wehrle
Publishers: Wehrlegig Games
2018
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Welcome to Fireball Island! You may have heard stories. You may have visited when you were younger. Perhaps you even saw a fireball engulf a fellow traveler in a hellscape of horror that makes you afraid to close your eyes at night. Whatever the case, welcome back! Turns out that Vul-Kar didn't like having his gem stolen way back when, so there has been some volcanic upheaval, an explosion in our snake population, feral tigers, new types of trees bent on ending human life, and swarms of bees everywhere. But don't worry — we have top people working on it.

Start your day of adventure at the helipad. Be sure to sign the waiver, which legally obligates you to take snapshots across the island. You'll race down the many paths, avoiding hazards all the while. On the plus side, you get to keep all the treasure you find.

Fireball Island: The Curse of Vul-Kar is a restoration of the classic 1986 game Fireball Island that features a unique 3D island and a host of marble mayhem. This new version boasts an island that is even bigger than the original (and yet fits in a smaller box) and more marbles. It is a family-weight game for 2-4 players (5 with an expansion) that plays in 30-45 minutes. Simple card play replaces the random roll-and-move of the original, and the set collection for the treasures offers some interesting choices for players.

Remember, you don't have to outrun the fireball — just the other players.

—description from the publisher


Bienvenue sur l'Île Infernale ! Vous avez peut-être entendu des histoires. Vous l'avez peut-être visité quand vous étiez plus jeune. Peut-être avez-vous même vu une boule de feu engloutir un compagnon de voyage dans un paysage d'horreur qui vous empêche de fermer les yeux la nuit. Quoi qu'il en soit, bon retour sur l'Île! Il s'avère que Vul-Kar n'a pas apprécié qu'on lui vole sa gemme ... alors il y a eu des bouleversements volcaniques, une croissance de notre population de serpents, des tigres sauvages, de nouveaux types d'arbres pour mettre fin à la vie humaine & des essaims d'abeilles partout. Mais ne vous inquiétez pas — nous avons des gens de haut niveau qui travaillent dessus.

Commencez votre journée d'aventure à l'Hélipad. Assurez-vous de signer la renonciation, qui vous oblige légalement à prendre des instantanés à travers l'île. Vous dévalerez les nombreux chemins, en évitant tout le temps les dangers. La bonne nouvelle : vous gardez tous les trésors que vous trouvez.

Fireball Island : La Malédiction de Vul-Kar est une restauration du jeu classique L'Île Infernale, datant de 1986, qui présente une île 3D unique & des billes chaotiques. Cette nouvelle version dispose d'une île encore plus grande que l'original (tout en tenant dans une boîte plus petite) & plus de billes. C'est un jeu de type familial pour 2-4 joueurs (5 avec une extension) durant 30-45 minutes. Un jeu de Cartes remplace le rouler-déplacer aléatoire de l'original, & la collection de trésors offre des choix intéressants pour les joueurs.

Rappelez-vous, vous n'avez pas à distancer la boule de feu — juste les autres joueurs.

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Year Published: 2018
Designers: Rob Daviau
Publishers: Restoration Games
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Year Published: 1995
Designers: Reiner Knizia
Publishers: Ravensburger
Year Published: 2007
Designers: Martin Wallace
Publishers: Roxley
Year Published: 2018
Designers: Carl de Visser
Publishers: Burnt Island Games
Year Published: 2018
Designers: Klaus Zoch
Publishers: Capstone Games
2017
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High-stakes bidding on million-dollar race cars. Frantic bets placed in secret even as the cars race around the track. And to the victor, the biggest purse of all. But in the world of motor racing, the margin between victory and defeat can be a single moment: a steep banked turn, tires screaming and spitting out smoke, and the downforce, pressing you down in your seat and keeping you on the track as you make your move inside to pull ahead.

Downforce is a card-driven bidding, racing, and betting game for 2-6 players based on Top Race, the award-winning design by the legendary Wolfgang Kramer. Players first bid to own the six cars in the race, then they play cards from their hand to speed them around the track. However, most cards will also move their opponents' cars. So figuring out just the right time to play a card is the key to victory. Along the way, players make secret bets on who they think will win the race. Whoever has the most money from their prize money, winning bets, and remaining bank wins.

This is a game whose design needed no attention. Years of play and multiple versions have honed it to near perfection. On the contrary, one of the design challenges was figuring which of the many rules modules to incorporate to create the most fun version. Downforce also adds variable player powers to improve replayability. But mostly, it improves the look of the game to make it gorgeous and easy to play. Special attention was paid to the colors, the layout of the cards, the design of the cars, the details on the board, and more.

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Year Published: 2017
Designers: Rob Daviau
Publishers: Restoration Games
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Year Published: 2017
Designers: Chris Taylor (I)
Publishers: Victory Point Games
Year Published: 2016
Designers: Masato Ikeda (池田正人)
Publishers: Just Play Games
Year Published: 2017
Designers: Rob Daviau
Publishers: Restoration Games
Year Published: 2017
Designers: Rob Daviau
Publishers: Restoration Games
Year Published: 2017
Designers: Dane Beltrami
Publishers: Fantasy Flight Games
2016
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Mansions of Madness: Second Edition is a fully co-operative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

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Year Published: 2016
Designers: Nikki Valens
Publishers: Fantasy Flight Games
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Year Published: 2010
Designers: Mario Porpora
Publishers: Cranio Creations
Year Published: 2012
Designers: Joanna Kijanka
Publishers: Portal Games
Year Published: 2014
Designers: Stefan Risthaus
Publishers: Capstone Games
Year Published: 2016
Designers: Ignacy Trzewiczek
Publishers: Portal Games
2015
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Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works.

Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.

One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one.

Victory is achieved by the player whose nation has the most culture at the end of the modern age.

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Year Published: 2015
Designers: Vlaada Chvátil
Publishers: Czech Games Edition
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Year Published: 2015
Designers: Bruno Cathala
Publishers: Fantasy Flight Games
Year Published: 2015
Designers: Wolfgang Kramer
Publishers: Hans im Glück
Year Published: 2015
Designers: Frank Brooks
Publishers: Fantasy Flight Games
Year Published: 2015
Designers: Ignacy Trzewiczek
Publishers: Portal Games
2014
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Ticket to Ride: 10th Anniversary contains material from the Ticket to Ride base game and the USA 1910 expansion:


30 Classic Destination Tickets
35 Destination Tickets from USA 1910
4 Destination Tickets from Mystery Train
1 Longest Route/Globetrotter Bonus card


In Ticket to Ride, players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.

Part of Ticket to Ride series.

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Year Published: 2014
Designers: Alan R. Moon
Publishers: Days of Wonder
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Year Published: 2014
Designers: Ludovic Maublanc
Publishers: Repos Production
Year Published: 2014
Designers: Dave Williams (II)
Publishers: Alderac Entertainment Group
Year Published: 2014
Designers: Alan R. Moon
Publishers: Days of Wonder
Year Published: 2014
Designers: Andreas Seyfarth
Publishers: alea
Year Published: 2014
Designers: Stefan Dorra
Publishers: Gigamic
2009
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Best Game Reprint of 2009
From Z-Man Games Webpage:

In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next Tale is yours to tell! There is, of course, a winner in Tales of the Arabian Nights, but the point of the game is less to see who wins and more to enjoy the unfolding and telling of a great story!

In this new edition of the groundbreaking storytelling game, you enter the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales. Travel the world encountering imprisoned princesses, powerful 'efreets, evil viziers, and such marvels as the Magnetic Mountain and the fabled Elephant's Graveyard.

Choose your actions carefully and the skills you possess will reward you: become beloved, wealthy, mighty - even become sultan of a great land. Choose foolishly, however, and become a beggar, or be cursed with a beast's form or become insane from terror! YOU will bring to life the stories of the inestimable Book of Tales in this vastly replayable board game with over 2002 tales that will challenge, amuse, astound and spellbind you for years to come.

Re-implements:

Tales of the Arabian Nights


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Year Published: 2009
Designers: Anthony J. Gallela
Publishers: Z-Man Games
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Best Game Reprint of 2009
Year Published: 2005
Designers: Ananda Gupta
Publishers: GMT Games
Year Published: 2005
Designers: Glenn Drover
Publishers: Eagle-Gryphon Games
Year Published: 2009
Designers: Christophe Boelinger
Publishers: Asmodee
Year Published: 2009
Designers: Richard Halliwell
Publishers: Games Workshop Ltd.
2007
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Best Game Reprint of 2007
Thebes is a game of competitive archeology. Players are archaeologists who must travel around Europe, northern Africa, and the Middle East to acquire knowledge about five ancient civilizations -- the Greeks, the Cretans, the Egyptians, the Palestinians, and the Mesopotamians -- and then must use this knowledge to excavate historical sites in the areas of these civilizations. Through the course of the game, expositions are revealed, and an archaeologist who has treasures from the requisite civilizations may claim the prize (this is a change from the first edition's handling of exhibitions). The archaeologist who learns the most about the civilizations, claims the greatest-valued artifacts, and collects the most exhibitions will win out over his or her colleagues.

The key element to the game is that it is played out over a period of two (or three) years, and each action a player performs takes a certain amount of time -- traveling is a week between cities, gathering knowledge takes time for the level of the knowledge, and actually digging at a cultural site takes time to yield a certain number of artifact tiles. The game uses a novel mechanism to keep track of this. There is a track of 52 spaces around the outside of the board. Each time a player moves and takes an action, he or she moves their player token forward in time. Players take turns based on being the one who is furthest back in "time". So, a player can go to an excavation site and spend 10 weeks digging for artifacts, but that will also mean that the other players will likely be taking several actions in the interim while that player waits for the "time" to catch up.

In addition, the artifact tiles for each civilization are drawn from a bag that also contains dirt. When a player excavates a site, that player pulls tiles from the bag, but some may only be worthless dirt instead of valuable treasure. That dirt is then returned to the bag, making the first draw more likely to provide useful tiles.

This is the new entry for the Queen printing of Jenseits von Theben. As the new game changes several mechanisms of the original, and is available in a much wider release, the two games should be regarded as separate entities.

Re-implements:

Jenseits von Theben


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Year Published: 2007
Designers: Peter Prinz
Publishers: Queen Games
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Best Game Reprint Nominee of 2007
Year Published: 2004
Designers: Steve Kendall
Publishers: Ragnar Brothers
Year Published: 1996
Designers: Mark Simonitch
Publishers: Valley Games, Inc.
Year Published: 2000
Designers: Wolfgang Kramer
Publishers: alea
Year Published: 2005
Designers: William Attia
Publishers: Ystari Games
Year Published: 2004
Designers: Steve Kendall
Publishers: Ragnar Brothers
2008
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Formula D is a high stakes Formula One type racing game where the players race simulated cars with the hope of crossing the finish line first. This is a re-release of Formula Dé with several changes from the original format. Whilst old tracks can be used with the updated Formula D rules, the new game features boards that have an F1 track and a Street Track on the other side. These street tracks each have a novel inclusion or two to add greater theme -

The game mechanisms are a simple race, get to the finish line first! However, players have to use a significant amount of planning, and rely on quite a bit of luck. Each player manages when to shift gears, with each gear providing a different speed. (For example, 4th gear is a die that rolls random numbers from 7 to 12 for spaces moved.) Each turn, players may move up one gear, stay in that gear, or move down gears. This forces players to match possible rolls with the optimum distance for that turn, and hopefully plan ahead. However, speed is not the only issue! Corners have a "stop" rule that requires players to stop once, twice, or three times on that corner in consecutive turns or face a penalty. This creates an effective speed limit to the corners.
Of course, things do not always go as planned! Players take penalties if they miss their roll, bump into another car, are blocked by other cars, have to brake heavily, or have to downshift several gears. These are taken off of a car’s attributes (Tire health, Brake wear, Transmission Gears, Body, engine, and Suspension). Losing the maximum in any of these categories will result in elimination, or a severe setback for that car. This requires that players manage their car’s health, plan for their best path, and have good luck on their rolls. This high amount of luck gives the game its family appeal, and lets weaker players have a chance at winning once in a while.

However, the fun does not end with a single race! The rules include the ability to customize your cars, use a pre-generated character, add Slipstreaming (Drafting) rules and road debris, and change tire types to modify your distance rolls. There are also variations for a single lap race, or multiple laps with pit stops to repair some of your damage points. In addition, numerous expansion tracks can be purchased to vary the demands on each driver and car. Each track may also have weather effects (rain) that change car handling and die rolls due to skidding on wet track. This opens up the game for rally rules giving championship points over a number of races.

Formula D adds a few items that are not in the original Formula De: There is the added excitement of illegal racing in the streets of big cities - anything goes! This adds custom cars, nitro acceleration, drifting in the curves, dirty tricks, gun battles, and trash on the road to add more variation. A basic change is the use of a "Dashboard" with movable pegs to manage your car’s attributes instead of the paper forms from Formula De. There are also two sets of pre-painted cars; a Formula 1 set and the Street Race set of stock cars. The street cars come with "Character" profiles to give a bit of role-playing to the game. Finally, the old category of "Fuel" for the car has been renamed Transmission Wear to give a better thematic fit to the effect of multiple downshifting.

The popularity of this game has given it a lot of expansions, some simplifications to the rules (See Formula Dé Mini), and a lot of "after market" parts. There are also fan expansions and tracks for the very dedicated player. In many ways, this has become a multiple game system.

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Year Published: 2008
Designers: Laurent Lavaur
Publishers: Asmodee
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Year Published: 1999
Designers: Karsten Hartwig
Publishers: alea
Year Published: 2007
Designers: John Goodenough
Publishers: Black Industries
Year Published: 2007
Designers: John Bohrer
Publishers: Queen Games
Year Published: 2008
Designers: Bill Eberle
Publishers: Fantasy Flight Games
2010
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Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.

An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety.

Survive is very similar to Escape from Atlantis with some key differences.

Survive was reprinted as "Survive: Escape from Atlantis!" by publisher Stronghold Games and hit store shelves in February, 2011. The reprint contains the game Survive, as well as all the extra pieces needed in order to play the game as "Escape from Atlantis" and is actually found here: Survive: Escape from Atlantis! because it came with the dolphins and dive dice which were removed from the anniversary edition which was released a couple of years later (though they were later made available by themselves for owners of that version).

"Survive: Escape from Atlantis!" is game #2 in the Stronghold Games "Survive Line".

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Year Published: 1982
Designers: Julian Courtland-Smith
Publishers: Parker Brothers
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Year Published: 1985
Designers: Robert Abbott
Publishers: Chieftain Products
Year Published: 2009
Designers: Travis Worthington
Publishers: Indie Boards & Cards
Year Published: 2010
Designers: Roberto Di Meglio
Publishers: Nexus Editrice
Year Published: 2010
Designers: Jakob Bonds
Publishers: Fantasy Flight Games
2011
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Best Game Reprint of 2011
A strategic two-player abstract with a heavy deduction element. At the start of the game, neither player knows how their own pieces move. Via performing attempted moves, each player tries to deduce the movement of their own pieces. As you determine how to move your pieces, your goal is to capture the neutral piece, initially located in the center of the board, and deliver it to your opponent's side of the board.

From the new Stronghold Games version, Confusion: Espionage and Deception in the Cold War:

The Cold War. A dangerous time for the world. A dangerous time to be a spy... but that is exactly what being a spy is all about. As the shadowy clouds of intrigue and subterfuge settle across the globe you have been called upon by your country to obtain the Top Secret information that will ensure your country's safety and supremacy. But not all is as it seems; your spies are difficult to control on a global scale, and even worse, there's a Double Agent in your midst who threatens the entire mission!

At the start of a game of Confusion, players aren't aware of the talents and skills their own spies possess! Your opponent can see what your spies can do, but you cannot. Your job as a wise leader is to first deduce exactly how each of your spies move, then employ your knowledge by using each spy for maximum effect. But be on alert, because your opponent has placed a double-agent in your team of spies! The first player to take the Top Secret Briefcase from the middle of the board and deliver it to his opponent's capital is the winner.

Can you achieve your goals at the expense of your opponent, or will the entire operation collapse in a sea of Confusion?

Confusion is game #1 in the Stronghold Games "Castle Line".

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Year Published: 1992
Designers: Robert Abbott
Publishers: franjos Spieleverlag
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Best Game Reprint Nominee of 2011
Year Published: 2011
Designers: Christian T. Petersen
Publishers: Fantasy Flight Games
Year Published: 1980
Designers: Sid Sackson
Publishers: Parker Brothers

Evo

Year Published: 2001
Designers: Philippe Keyaerts
Publishers: Eurogames
Year Published: 2011
Designers: Andreas Seyfarth
Publishers: alea
Year Published: 2011
Designers: Christian T. Petersen
Publishers: Fantasy Flight Games
2012
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Best Game Reprint of 2012
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Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners.

Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with "ice". These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation's virtual eyes, ears, and machine guns on the sprawling information superhighways of the network.

In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses, there's no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing.

The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.

The Revised Core Set for Android: Netrunner released in late 2017 includes cards from the original Core Set released in 2012 as well as cards from the Genesis Cycle and Spin Cycle series of Data Packs. While the cards in this set have been released previously, the art on some of them is new.

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Year Published: 2012
Designers: Richard Garfield
Publishers: Fantasy Flight Games
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Best Game Reprint Nominee of 2012
Year Published: 2011
Designers: Christopher Badell
Publishers: Greater Than Games, LLC
Year Published: 2012
Designers: Daniel Clark (I)
Publishers: Fantasy Flight Games
Year Published: 2012
Designers: Roberto Di Meglio
Publishers: Ares Games
Year Published: 2012
Designers: Richard Hamblen
Publishers: Fantasy Flight Games
Year Published: 2011
Designers: Christopher Badell
Publishers: Greater Than Games, LLC
2013
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Best Game Reprint of 2013
OGRE and its sequel G.E.V. are tactical ground combat games set in the not-so-distant future. In 2085 A.D., armored warfare continues - faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nuclear devices. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank called the OGRE.

The basic OGRE game gives one player a force of infantry and armor, and a command post he must defend. The other player has only one unit - but it's an OGRE. It's an even match. Advanced games allow solitaire or multi-player action, with OGREs on both sides.

Microgame #1 in the Metagaming Microgames series, and the original release of Ogre. Origin of the Game: Ogre / G.E.V..


This is an entry on RPGG:
GURPS Ogre includes character and vehicle descriptions, a future timeline, a discussion of the world of the Ogres, and the Armor Unit Combat System, a quick way to resolve battles involving player characters and get back to the roleplaying!

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Year Published: 1977
Designers: Steve Jackson (I)
Publishers: Steve Jackson Games
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Best Game Reprint of 2013
Year Published: 1988
Designers: Leo Colovini
Publishers: Ares Games
Year Published: 2004
Designers: Klaus-Jürgen Wrede
Publishers: AMIGO
Year Published: 2013
Designers: Stephen Glenn
Publishers: Rio Grande Games
Year Published: 2013
Designers: Tom Jolly
Publishers: Fantasy Flight Games